Wednesday, April 22, 2020

Episod 55: Super Mario Bros Tutorial


Topic: Super Mario Bros Tutorial

To get us off the rather serious, or rather, semi-serious topic of last week, I felt it was wise to move on to something completely different.  With a lot of people stuck inside as of late, I felt that we should consider video games as an avenue of discussion.  Since a great majority of Nerds love video games, we'll start off simple, and with the most recognizable character in Video Games.  So we're discussing and starting our topic on Super Mario Bros. and it's surprisingly lengthy history.



History of Nintendo
  • Founded in 1889 as a Playing Card Company
  • In 1975, the Company began pivoting toward electronics and Game Cabinets in Arcardes
    • Donkey Kong released in 1981
    • Jumpman was introduced as company Mascot, better known today as Mario
    • These games are developed by Shigeru Miyamoto, who would go on to be the ‘Walt Disney’ of Nintendo
  • In 1980, Game and Watch series of games released, popular hand held games
  • In 1983, Nintendo releases the ‘Famicom’ or ‘Family Computer’ as a video game console in Japan.  It is released worldwide in 1985 as the ‘Nintendo Entertainment System’
    • 1985 Also sees Mario’s First Major outing in ‘Super Mario Brothers’.
  • In 1988, Nintendo began publishing ‘Nintendo Power’, a monthly magazine for their new games and fan magazine.
  • By 1989, Nintendo released the ‘Game Boy’ a portable video game console.  It is arguably, the most successful and most sold video game console, (If you include it’s various iterations)
    • Nintendo stays strong in the Handheld market through out release
  • In 1991, Nintendo and Sony begin work and development on CD Addon for Super Nintendo, but as CES(Consumer Electronics Show) in 1991, Nintendo backed out of the deal and went with Philips instead.  The decision to break partnership with Sony caused Sony to develop the PlayStation, Nintendo’s biggest rival in the console market to date.
  • 1996 sees release of Nintendo 64, Nintendo’s reliance on cartages over CDs causes a lot of its 3rd party publishers to move on to other consoles.
  • 2002 saw Satoru Iwata becoming President of company, leading the company through many new consoles
  • 2006 sees release of the Wii, becoming a major Success for Nintendo and the most dominate 7th generation console
  • 2012 sees release of the Wii U, the successor to the Wii, bring in HD graphics.  It is considered a failure due to lack of understanding how to use the system by consumers and gave developers
  • In 2015, Satoru Iwata dies due to complications at 55
  • In 2016, Nintendo release the NES Classic, a smaller device with Classic NES Controllers that included a number of popular NES titles.  It did the same in 2017 with the SNES Classic.  Due to high demand and low inventory, a rather later secondary market continues to sell the consoles at double or triple the original price
  • 2017 sees the release of the Switch, merging both Handheld and console gaming in to one device for Nintendo

Nintendo Consoles
  1. 1985 – Nintendo Entertainment System (NES) (3rd Generation)
    1. 2016 – NES Classic Edition
  2. 1989 – Nintendo Game Boy (GB)
    1. 1998 – Game Boy Color (GBC)
    2. 2001 – Game Boy Advance(GBA)
  3. 1991 – Super Nintendo Entertainment System (SNES) (4th Generation)
    1. 2017 – SNES Classic Edition
  4. 1995 – Nintendo Virtual Boy
  5. 1996 – Nintendo 64 (N64) (5th Generation)
  6. 2001 – Nintendo GameCube (GCN) (6th Generation)
  7. 2004 – Nintendo DS(Dual Screen) (DS)
    1. 2011 Nintendo 3DS (3DS)
  8. 2006 – Nintendo Wii (Wii) (7th Generation)
  9. 2012 – Nintendo Wii U (Wii U) (8th Generation)
  10. 2017 – Nintendo Switch (Switch)  (9th Generation)


History of Mario
  • Started life as ‘Jumpman’ in original Donkey Kong(1981) game.  Name was later changed to Mario is Donkey Kong Junior where he is a villain.
  • He would get his brother Luigi and star in his own game Mario Brothers(1982). This also marked the first time he was noted for being Italian and a plumber.
  • Mario gets his name from ‘Mario Segale’, Landlord for the Nintendo of America’s offices at the time.
  • Mario has appeared in over 200+ video game series
  • Confusing Last Name, joked as “Mario Mario”, hence Mario Brothers, but no official Nintendo Stance on the last name
An interesting Video on Mario's Evolution as a 3D Character:



Characters of Mario
  • Princess Peach(Princess Toadstool)
    • Ruler of the Mushroom Kingdom, main Love Interest, usually being held captive, but usually very resourceful, and can float/fly
  • Luigi
    • Younger brother to Mario, often portrayed as a coward and scared, is lighter and has more floatier jumps
  • Bowser (King Koopa)
    • Main Antagonist, a giant Bull/Turtle leader of the Koopa Race(Evil turtles) wants to marry Princess Peach
    • Bowser Jr 
      • Bowser’s Canonical Son
    • Koopalings
      • Initially Boswer’s children, but later recon to be Bowser’s minions
  • Toad
    • A loyal Subject of Princess Peach and recurring assistant/character to Mario and Luigi
    • Toadette
      • A female version of Toad
  • Donkey Kong
    • A big Ape, originally intended to be King Kong, he kidnapped Paluine in his own game and made Mario come to save him.  While he has never appeared in a Mainline Mario game, he is a staple of Mario’s various Spin Offs, including Mario Kart and Mario Party.
    • Diddy Kong
      • A younger Cousin to Donkey Kong, he is portrayed a smaller monkey with a tail, a cap, and wearing a t-shirt.
  • Princess Daisy
    • Lead Princess in Game Boy Mario titles, she is best friends with Princess Peach, often portrayed as a tomboy and upbeat personality
  • Rosalina
    • While not an official princess, she often portrayed in similar fashion.  She is portrayed as mysterious, wise, and worldly
  • Pauline
    • Original captured heroine of Donkey Kong, has made spare appearance in other Mario titles, most recently as leader of New Donk City in Super Mario Odyssey
  • Yoshi
    • A rideable dinosaur for Mario and company. He has his own games where he is the hero. He is portrays as an innocent child with a long tongue that eats enemies and turns them to Eggs.  He was in original Design documents for NES Mario games, but wasn’t realized until Super Mario World
  • Cappy
    • A newer character introduced in Mario Odyssey, he is a sentient hat that replaces Mario’s classic had when it is destroyed
  • Wario
    • Mario’s Rival and a negative mirror to Mario, portrayed as money hungry and glutinous, often trying to best Mario whenever possible. He has a spin off of games that are semi-irrelevant and weird by intention.  The name "Wario" is a portmanteau of "Mario" with the Japanese adjective warui (悪い) meaning "bad"; hence, a "bad Mario"
  • Waluigi
    • Similar to Wario, he is Luigi’s Rival and mirror to Luigi, portrayed with long lanky arms and willing to cheat to win.  Though he has never starred in his own game, never seen without Wario, and never appeared in any mainline Mario Games, he has a cult following and is the subject of lots of Internet Memes and jokes.

Mainline Mario Titles
There are 21 mainline Mario games, with atleast 10 rereleases for alternate Hardware.  Most games revolve around Bowser causing havoc in his efforts to take over the Mushroom Kingdom.  This often is forms in Princess Peach and her Castle being taken over the Bowser, and Mario attempting to save Princess Peach.  In other cases, Bowser has unleashed or tapped in to various new abilities, worlds, or associates to assist him in getting Princess Peach to Marry him and for him to take over the Mushroom Kingdom.

Mario is the primary hero of these games, with Luigi as a second player option; in more recent games, Luigi has slightly different abilities over Mario, leading to different gameplay.  Other games introduce Princess Peach or Toad as alternate characters that can be played, each of whom offer their own unique abilities that allow them navigate the game in different ways.  Mario’s goal is march through each level in a world or land, in order to reach the Castle and defeat a boss that will unlock the next world or land.  At the end, Mario must face off against Bowser in his castle/base to defeat him and save Princess Peach.

While Mario has little assistance outside of his brother, he can gain access to a number of power ups.  Most notably are:
  • Super Mushroom - Makes Mario taller and capable of breaking blocks with a punch
  • Fire Flower – Make Mario capable of throwing Fireballs
  • Tanuki Leaf/Super Feather – Gives Mario the ability to fly and spin to defeat enemies
  • Super Star – Makes Mario immune to any damage he might take for a limited time, instantly defeat enemies
  • Yoshi – A rideable Dinosaur that Mario can ride and gain access to new abilities

Each game has its own unique power ups, some that reappear in other games, with others that do so only in that title.  If Mario gets hit by an enemy, he will lose whatever power-up he most recently had and transform back into his original form.  A following hit will cause him to lose a life, and Mario will need to start back from the beginning of the level, or closest check point that he cleared.

Most enemies in the game can be beat by hopping on top of them, punching them when they are close enough in later games, or attacking them with a power up.  Some enemies can only be defeated by some power-ups.  Bosses often take about 3 hits or more, depending on the game.

The mainline Mario games include:
  • Super Mario Bros. (1985) – NES
  • First major Mario game, released with NES in America, often as a bundle.
  • Super Mario Bros. Deluxe (1999) - GBC
  • Rereleased on Game Boy Color with updated over world Map
  • Super Mario Bros.: The Lost Levels (1986) - NES
  • Technically Super Mario Bros 2 in Japan, it was considered too difficult for American Gamers and was not released in America until Super Mario All-Stars(1993)
  • Super Mario Bros. 2 (1988) – NES
    Originally published in Japan as Yume Kōjō: Doki Doki Panic, a tie in with a Japanese TV Channel’s Mascots.  It was released in the West as Super Mario Bros. 2 as Nintendo felt it would be easier and better fit for Western Gamers.  Super Mario Bros. 2 takes place in Mario’s dream.
    Super Mario Advance (2001) - GBA
    A rerelease on Game Boy Advance hardware
  • Super Mario Bros. 3 (1988) – NES
    Return to a more classic Mario. First introduction of Tanuki leaf and raccoon tail/ears for Mario.  First time Mario flew, and first introduction of an Over-world
    Super Mario Advanced 4: Super Mario Bros. 3 (2003) - GBA
    A rerelease on Game Boy Advance hardware
  • Super Mario Land (1989) - GB
    First Game Boy Mario title.  Introduction of Princess Daisy
  • Super Mario World (1990) – SNES
    First outing on SNES. Often released with the system. Started as a remake of Super Mario Bros. 3.  Introduced Yoshi, who had been planned as earlier as Super Mario 1, but cut due to technical limitations
    Super Mario Advance 2 (2001) - GBA
    A rerelease on Game Boy Advance hardware
  • Super Mario Land 2: 6 Golden Coins (1992) – GB
    Second Outing on Game Boy, Introduction of Wario, Mario’s Rival
  • Super Mario All-Stars (1993) – SNES
    A release of Super Mario 1, 2, & 3, and also first time seeing the Japanese Super Mario 2, renamed as Super Mario Bros.: The Lost Levels
  • Super Mario World 2: Yoshi's Island (1995) – SNES
    First Mario Title to focus on Another character, ie Yoshi, as the main hero
    Super Mario Advance 3: Yoshi's Island (2002) – GBA
    A rerelease on Game Boy Advance hardware
  • Super Mario 64 (1996) - N64
    First Major game in 3D, pioneered a number of 3D Platform elements that would become mainstream
    Super Mario 64 DS (2004) – DS
    A rerelease on Nintendo DS hardware
  • Super Mario Sunshine (2002) – GCN
    Follow up to Super Mario 64, showing of new tech, allowing Rideable Yoshi, and more story driven than previous games.  Introduce Bowser Jr.
  • New Super Mario Bros. (2006) – DS
    A return to the 2d side scrolling roots of the Mario Franchise
  • Super Mario Galaxy (2007) – Wii
    First Major game to introduce gravity changing effects to the Mario series, in the form of planets. Introduction of Princess Rosalina
  • New Super Mario Bros. Wii (2009) – Wii
    A follow up to their outing on the DS, this featured 4 player co-op play, along with a fully 3rd art design over the pervious
  • Super Mario Galaxy 2 (2010) – Wii
    First Direct sequel for a Mario title since early NES days.
  • Super Mario 3D Land (2011) – DS
    New major 3D Mario title on handheld, reintroducing classic Super Mario Bros 3 power-ups
  • New Super Mario Bros. 2 (2012) – DS
    Another direct sequel to the first game
  • New Super Mario Bros. U (2012) - Wii U
    Following on the success of the Wii version, introducing new power-ups
    New Super Luigi U (2013) - Wii U
    During Mario Brothers 30th Anniversary, a special Luigi only variation
    New Super Mario Bros. U Deluxe (2019) – Switch
    Rerelease for Switch Hardware, including New Super Luigi material
  • Super Mario 3D World (2013) - Wii U
    Following success of Super Mario 3D Land, brought in 4 player co-op and more vertical elements
  • Super Mario Maker (2015) - Wii U
    A 2D Side Scroller Maker, in line with ‘Little Big Planet’, allowing people to make their own Super Mario levels in various design styles, and play other people’s as well
    Super Mario Maker 2 (2019) – Switch
    A rerelease for Switch Hardware, with improvements and updates
  • Super Mario Run (2016) – Mobile
    First Mario Game on Mobile devices, criticized for being pay to play.
  • Super Mario Odyssey (2017) – Switch
    Main line Mario game for Switch, first introduction to non-Mario-design humans and realistic world.  Introduction of Cappy. 


Non-Mainline Mario Games
Beyond the main Games, Mario has starred in and helped launch several other genre of games in the past.  These include:
  • Puzzle Games
  • Kart Racing Games
  • Role-Playing Games
  • Party Games
  • Sports Games
  • Educational Games
There are even some games released outside of Nintendo with their Blessing.

Puzzle Games
Dr. Mario (1990)
This series has Mario as a doctor, throwing pills at viruses that the player needs to match up. The pills are thrown one at a time and travel downward at a consistent pace. The goal is to connect four of the same red, yellow, or blue colors together, with atleast one Virus among them.  Once matched, they’ll get removed, along with the virus.  Each Pill has two colors on it, so if one of them disappears, the other will drop down if able to.   Dr. Mario has had numerous rereleases for each console.


Kart Racing Games
Super Mario Kart (1992)
Considered the most popular Spinoff, Mario Kart sees various characters in the Mario cannon racing around a themed track.  What makes it unusual to traditional racing games is that characters can collect items and use them against their enemies, allowing character to progress or hinder other players in the process.  The game has a secondary Battle-mode, where the characters are on a map and use the same items to attach other players with; there hits will cause a player to lose, with the last standing player being considered the winner.  The series has had multiple iterations across all of Nintendo’s platforms, each adding new elements. 
  • Super Mario Kart (1992) - SNES
  • Mario Kart 64 (1996) - N64
  • Mario Kart: Super Circuit (2001) - GBA
  • Mario Kart: Double Dash (2003) - GCN
  • Mario Kart DS (2005) - DS
  • Mario Kart Wii (2008) - Wii
  • Mario Kart 7 (2011) - 3DS
  • Mario Kart 8 (2014) - Wii U
  • Mario Kart 8 Deluxe (2017) – Switch (Rerelease with added content from Wii U version)

Role-Playing Games
Super Mario RPG: Legends of the Seven Stars (1996) - SNES
The first RPG in the Mario series, created by Square, it treated the game like a traditional RPG Game of the 90s with Mario Elements.  It was the first game to ever represent Mario in a 3D fashion.  Never rereleased on to other consoles outside of the Super NES Classic.
Paper Mario (2001) – N64
Created by Intelligent Systems, it shows Mario in a chibi-2D form, similar to a stamp or paper cut out, as he navigates the Mushroom Kingdom to saver Princess Peach from Bowser.  The game adds a number of Puzzles and unique design choices for the look of the Mario World.  It spawned other games of its own, including:
  • Paper Mario: The Thousand-Year Door (2004) – GCN
  • Super Paper Mario (2007) - Wii
  • Paper Mario: Sticker Star (2012) – 3DS
  • Paper Mario: Color Splash (2016) – Wii U

Mario & Luigi Series
Created by AlphaDream, it follows Mario and Luigi on the Game Boy and DS hardware as they navigate a wackier version of the Mushroom Kingdom.  These games are unique in that there are only ever two party members in Mario and Luigi, they have special team up attacks, and is based off timing and elaborate attacks.  This series also plays more comedic, with lots of in joke at the expensive of other Nintendo Titles/character and gaming tropes.  Other games include:
  • Mario & Luigi: Superstar Saga (2003) - GBA
  • Mario & Luigi: Partners in Time (2005) – DS
  • Mario & Luigi: Bowser’s Inside Story (2009) – DS
  • Mario & Luigi: Dream Team (2013) – 3DS
  • Mario & Luigi: Paper Jam (2015) – 3DS

Mario + Rabbids Kingdom Battle (2017) – Switch
A more recent entry, created by Ubisoft, it is a crossover between Mario and the Raving Rabbids Franchise.  It is also the first Tactical Strategy RPG for Mario, as Mario must navigate a space and defeat enemies, using the humor and weapons of Raving Rabbids Franchise.  Very comedic and light hearted, a unique gameplay that mirrors more realistic tactical games, but with a more light hearted setting. 

Party Games
Mario Party (1998) – N64
Developed by Hudson Soft, it follows characters from the Mario universe playing a board game. Each character represents a board piece on the game, with four players playing each game regardless.  Players take turns rolling dice, deciding how far the progress on the map, landing on tiles that either reward or take coins, offer special bonus or penalties, or trigger events.  At the end of each round in which each player has gone once, players will be asked to play a mini-game to earn additional coins.  Some mini-games free-for-all, 3vs1, or 2vs2, based off what tiles you landed upon.  Players are rewarded more coins based off their results in the mini-games.  The intent of the coins is to get to the Tile selling Stars and buy the Star, with the player with the Most Stars winning.  Stars can be awarded via special events, and even stolen by other players if they land on certain tiles.  At the end of the game, additional Stars are awarded to players that performed well during the entire game, and the player with the most stars win. 


The series has been adopted on to multiple consoles since the N64, and always include four players.  Recent entries have had all players working together at the same time, and had board games maps that don’t circle themselves.  Mini-games are always swapped out and rarely reused for each game, with new mini-games developed to match each console’s Hardware. 
Titles include:
  • Mario Party (1998) - N64
  • Mario Party 2 (1999) - N64
  • Mario Party 3 (2000) - N64
  • Mario Party 4 (2002) - GCN
  • Mario Party 5 (2003) - GCN
  • Mario Party 6 (2004) - GCN
  • Mario Party 7 (2005) - GCN
  • Mario Party 8 (2007) - Wii
  • Mario Party 9 (2012) - Wii
  • Mario Party 10 (2015) - Wii U
  • Super Mario Party (2018) - Switch
Sport Titles:
Mario and company have been in a number of sport cross overs.  Most sport games are taken as straight games with Mario Characters in them, versus some games have more fantastical elements gameplay elements added in.  These Genre include:
  • Mario Tennis
  • Mario Golf
  • Mario Baseball
  • Mario Soccer
  • Mario Basketball
  • Mario & Sonic at the Olympic Games
    • A crossover with Mario and Sonic characters where they compete in Olympic style games.
Educational:
Mario has taken part in a number of Educational games, some teaching typing, geography, and history.  These games initially not released on Nintendo hardware, instead for the PC and Mac, but were eventually ported over to the NES and SNES.  These games, as educational games, did not fair well, and were poorly reviewed.

Fighting:
Super Smash Bros. (1999) – N64
While not a direct Mario Title, Mario and company have been mainstay regulars of Nintendo’s Super Smash Bros series since its inception.  Mario is often the first playable character, or listed as the first from the select screen.  Mario, much as the other characters, are portrayed as close counterparts to their own games, using similar moves and abilities from their games. These include:
  • Super Smash Bros. Melee (2001) – GCN
  • Super Smash Bros. Brawl (2008) – Wii
  • Super Smash Bros. for Nintendo 3DS and Wii U (2014) – Wii U & 3DS
  • Super Smash Bros. Ultimate (2018) – Switch

Homework:
Super Mario Brothers 1



Super Mario Kart


Mario Party

Monday, April 13, 2020

Episode 54: Zombie Review



Topic: Zombie Review


We're back once again, talking about Zombies at point in which it feel all too familiar.  Both myself and Mom felt a bit uneasy watching the movies this last week, but it's a good reminder of what we're dealing with and what're facing right now.  Interesting conversations to be sure.












Wednesday, April 8, 2020

Episode 53: Zombie Tutorial


Topic: Zombies Tutorial

This week, recorded on April 1st 2020, I decided to have a topic that felt a little too close to home.  We're talking about Zombies, mostly because it's probably as close to a virus outbreak as we are now.  This episode is less to scare us about the COVID-19 concerns, but more or less a metaphor and possible future we can expect ourselves in.  Movies and media have always painted the future to come, so maybe there's something we can learn from Zombies as a whole.



Tutorial

What is a Zombie
Zombies are Dead humans who have been reanimated.  Depending on the origin, the reanimation process originally was due to magic: a Sorcerer would reanimate the dead and the death of the Sorcerer would end the reanimation.  More modern telling have the reanimation process involving some kind of science fiction, including carriers, plague, parasite, radiation, pathogens, disease, etc.  Some modern telling never actually go in to the logic or origin, leaving it vaguely defined or undefined.

Zombies are typically dead humans that have been reanimated.  Typically, these are only humans with some level of muscle mass, as skeleton Zombies are not common.  Depending on the media, though increasingly, Zombies are described as being pale in color, increasing amounts of decomposition, and inability to form rudimentary logic or communication, often hissing, growling, groaning, or moaning instead.  In the times that they are able to communicate, it often the sole term of “brains…”.

Though common, but not consistent, Zombies have a lumbering walk, with an inability to move beyond a slow walking pace, often without moving their knees, and limited motor skills with their arms and hands.  Some telling of zombies have them fully capable of a full sprint, chasing after victims, and full use of their hands and arms, though not the dexterity or skill to be able to items as anything but as a club or blunt object.  Depending on the media, some undead are fully capable complex thoughts and language, basically just a dead human continuing to live as if they weren’t dead.

Zombies are typically described by their desire to seek out the living, whether to continue to pass on the disease or to eat humans.  When their origin was magical, the Zombie was a lumbering tool intended to replace farm hands and manual labor.  Zombies can be found roaming in packs due to their mutual desire for humans, or lingering about in locations, shuffling by until a human is sensed.   Zombies are often acting upon instincts or singular desires, in most cases, to get humans and eat them.  Zombies, typically, do not go after animals, though Zombie Animals do exist.

A human bitten or scratched by the Zombie will die shortly after the attack and will in turn become a zombie.  In some cases, this process can take a longer period of time, or is instant.  Zombies will pass up dead humans and only focus on live ones, ie if a human just died due to gun shot, most Zombies will continue after the live humans rather than the recently deceased. Known ways to kill Zombies is to either shoot them in the head(Brain), shoot them in the heart, or burn them.  Different media though have expanded on this way to end them.

It is important to note that while some depictions of Zombies are noted as Ghouls, they are not exactly the same.  The major difference, in most cases, are that while Ghouls are Dead, they have some semblance of life still, IE, they can still think and interact with others.  Ghouls still desire Flesh like Zombies, but Zombies are mindless creatures acting on instinct, while Ghouls act on self preservation.  The line is blurred dramatically, as there is no common agreement as what differentiates a Zombies from a Ghoul, though it’s expected that Ghouls are a higher status than a Zombie, whether in function or existences.


History of Zombies
Zombies themselves, originated from Haitian Culture, as a part of the Voodoo religion and mythology.  The Sorcerer, a “Bokor” would raise the dead via Necromancy, and it was up to a Haitian priest (Houngan) to end the Necromancy.  The belief is based off Haitian slaves, carried over with some Shamanistic beliefs, as the religion of Voodoo evolved over the centuries of enslavement in Haiti.  In some cases, the slave drivers, often slaves themselves, and occasionally priests, would use the threat of becoming a Zombie to avoid suicide of the Slaves.  Only bad people became Zombies, ie, if you were a good worker and died, you returned to Africa, but if not, you were doomed to become a Zombie.

Zombies themselves spread to the west during the American occupation of Haiti from 1915-1934.  During this time, American writers were pulling from the Voodoo religion and using it in their books and stories.  The first known mention of Zombies is in William Seabrook's The Magic Island (1929), in which he described the Haitian Zombie and used the term for the first time.  Movies in the 1930s would being using the Haitian Zombies as elements in their film, with the first being White Zombie (1932).  Early uses of Zombies in movies were typically of the magical/voodoo variety, with someone claiming or using magical powers to bring back the dead.  Most of these movies were limited to horror, but were pulled out to action films in some cases, see James Bond in Live and Let Die that uses a Caribbean variation on Voodoo.


Modern Zombies
Zombies were changed entirely as we know them thanks to George A. Romero’s Night of the Living Dead (1968).  Romero’s Zombies were not magical in origin, but vaguely defined scientific reason.  The film was also unique in that it used zombies less as a theme, but more a social commentary on our society.  This was the first Zombie movie as we know it today, and in which all Zombie media is typically based off.  Later films in the 70s would popularize the hunt for Brains and try to rationalize the origin of the Zombie out break. 

By the 80s and 90s, few zombie movies saw commercial success, with only a hand full with Zombies, but not necessarily Zombie films.  Early revival of the genre would start in Japan in 1996, where horror video games Resident Evil (BioHazard) and House of the Dead would spark an interest in Japanese culture and movies, with a number of movies coming out by late 90s.  Subsequent sequels to Resident Evil and House of the Dead would reach the west and spark a revival of the genre.  New titles like 28 Days Later(2002) and Shawn of the Dead (2004) would revive an interest in Zombie movies and show a growing interest during the early 2000s.  These newer entries in to Zombie popularized the ‘Running’ or ‘Smart’ Zombie, Zombies that were more aggressive and capable.

By 2010s, Zombies had become main stream, with the AMC premier of The Walking Dead in October of 2010 going on to become the most successful Zombie TV show ever, spawning over 11 seasons to date.  World War Z (2013) was one the highest grossing film in 2013, but also the highest grossing Zombie Film of all time.  Zombie movies were also branching out, offering that Zombies were more than just mindless creatures, but were human like.  These Zombies were still dead and craving flesh, but were still logical, rational, and otherwise normal, save for their new dead status and the desire for flesh.  This new take mirrored other supernatural mainstays like Vampires, where instead of being purely villains, they were also becoming more Human and sympathetic.


Zombies in Pop Culture
Zombies, themselves in media, represent the inherent vulnerability of society to the unexpected.  IE, we were never really prepared for Zombies and their growth is a lack of forethought in that it could happen, OR the ineptitude of our society, or government, to prevent/stop it.  As a subtext, they represent the slow march of Death coming for us, and our inability to stop it; Zombies are avoidable, even able to stave them off, but eventually, Zombies will be the death of us.  Zombies are also a symbolism for what we, or society, will become; themes of how the world changes are common in Zombie Media. 

Most narratives about Zombies follow a group attempting to survive the Zombies.  Most stories take place either during the initial wave of Zombie Out Breaks, IE, when the first cases start appearing, and hysteria sets in, or in a fictional Zombie Apocalypse.
  • Initial Zombie Out Breaks depict a rapid devolving of society and all out chaos as Zombies over take our surroundings. Protagonists are often fleeing from one location to another, trying to avoid the Zombies by fortifying themselves, or being on move constantly.  These stories rarely end with the Zombies either dying out or a successful plan to halt their growth, but so much that the Protagonist got out and are safe, for now.
  • Zombie Apocalypse depicts a world that is already over run by Zombies and survivors are merely the last waves of humans trying to survive. Their stories can revolve around society trying to survive can carry on, with the constant threat of Zombies just within arm’s reach.

Most Zombies media revolve around fear and self-preservation, which is manifested in survivors who are trying to grasp or rationalize the events around them.  Often, Zombie media is a character study of how people cope with stress and the situation around them: do they break down under the stress, create delusions about what’s happening, do they step up and become heroes they always knew they were, or do they survive until the next day?  Zombie media is also a breakdown of the world as much as it is their protagonists.  What does the world become once Zombies exist and how do we as society evolve or devolve as a result? 

Sometimes, Zombies aren’t called Zombies, but go by other names:
  • Infected
  • Walkers
  • Undead
  • Dead
  • Lurkers
  • Zoms
  • Biters
  • White Walkers
  • Living Dead
  • Ghouls
  • Walking Dead

While most Zombie related media is horror driven, more recent affairs have given Zombies a humanistic side.  Warm Bodies (2013) depicted Zombies as a potential love interest and romantic.  Zombieland (2009) and Shawn of the Dead (2004) gave comedy to Zombies, playing off the tropes of Zombie movies for humor. 


Various Japanese media properties have given their own take on the Zombie: 
  • Kabaneri of the Iron Fortress re-imagines a steampunk 18th century Japan with Kabane (Japanese for Corpse) as a stand in for Zombie
  • High School of the Dead is a bog standard Zombie Break Out series, with plenty of fan service
  • Zombie Land Saga imagines if Zombies became a Japanese Idol Group
  • School-Live! Depicts a Zombie Apocalypse with cute, moe characters
Other Japanese properties use Zombies interchangeable as heroes.


Homework:
Shawn of the Death (2004)
ZombieLand (2009)
World War Z (2013)
Pride, Prejudice, and Zombies (2016)
Kabaneri of the Iron Fortress  (2016)

Sunday, April 5, 2020

Episode 52: Kamen Rider & Super Sentai(Power Rangers) Review


Topic: Kamen Rider & Super Sentai(Power Rangers) Review

I gathered up my little brother, secluded ourselves in a bunker, and we watched some Super Sentai and Kamen Rider.  I think we have differing views on the material, which is a good thing, never a bad thing, but you'll have to listen to find out.


I also wanted to throw in some additional information on Bittorrent, as a primer if you're interested.