Tuesday, August 25, 2020

Episode 70: Virtual Reality Review

Topic: Virtual Reality Review

 

This week, we took mom in to VR and the many trial and tribulations associated with being in a different WORLD!  Mom was very vocal during the event, and like all good people who look incredibly silly during VR, I decided to respect her dignity and not record it.  Maybe in the future, but it would have been wrong to do so otherwise.  Come listen to what we experienced.

 

 

Games Played:

 

Steam VR Home

 

Google Earth VR

 

Steam VR: The Lab

 

Spiderman: Far from Home – Virtual Reality Experience

 

Beat Saber

 

 

VR Set Ups:

 

Playstation 4 VR

A less confusing and cumbersome version of VR, this is a great route if you already have a Play station 4.  The setup requires a lot less work than typical VR, and if you’re used to purchasing games as you normally might for the PS4, it is an easier setup.  This is designed for people without the fancy PC and is an all in one system designed to be the most hassle free.

Needed Components:

  • Playstation 4
  • Playstation VR Headset
  • Playstation Move

Expected Cost: $900 (Less if you have other components.  System can be bought as a bundle.)

 

 

Oculus Rift S

The original big name in VR, the system has gone through quite a bit of changes in the past decade since it was released.  With their newest version, the Rift S, there are now cameras outside of the device which remove the need for the older cameras that used to track the system from a far.  The cameras track the space around you and the controllers, but assume the movement of the controllers if they move outside of the camera view.  The system is still designed to work with a powerful PC and is tethered to the system via cables, but offers a rewarding experience for those looking to get in to the VR space.  The original version still exists, but as the Rift S offers better tracking at the same price point, it’s probably worth the getting the newer version.  As it has access to the PC, it offers probably the widest selection of games from both Steam VR and Oculus store.

Needed Components:

  • Oculus Rift S
  • A good, Powerful PC.

Expected Cost: $400

 


Oculus Quest

A standalone unit, the Oculus Quest is meant to be a more consumer friendly version of VR for those without a powerful PC.  Using similar tracking system as the Oculus Rift S, the standalone system doesn’t require a PC and runs on similar hardware as a top of the line cell phone.  This does however limit some of it access to games and other media, as you can only purchase approved games off of the Oculus Store.  But the free form nature of the system is best for being on the go and needing the most minimal of set up of any of the systems being discussed.

Needed Components:

  • Oculus Quest

Expected Cost: $400

 

 

HTC Vive Cosmos

Considered the higher end system, HTC Vive is the second big name in VR, coming about two years after the Oculus Rift.  The major difference is that HTC Vive offered the first fully 3D movement for VR, allowing you to walk around in VR, where Oculus originally only let you do that in 180 degree without a third Camera Station.  This is achieved by the Base Stations: two small cubes you place on the outside of your play space which track the distance between each other and the headset/controller.  Like the Oculus, the newer Cosmos version is utilizing cameras on the outside of the system to eliminate the need for the original Base Stations, as the original HTC Vive is being discontinued; but with the base stations, you can still get better quality VR tracking.  Also like the Oculus Rift, you’ll still need a powerful PC to handle the processing.  The HTC Vive is considered the more high-end VR setup, with better graphics and more technology, but expect it to be more expensive as a result.  The HTC Vive is also limited to only the Steam VR platform, so games exclusive to Oculus aren’t easily available.

Needed Components: 

  • HTC Vive Cosmos
  • Powerful PC

Expected Cost: $700-$900 (Original vs. Elite)

 

 

Valve Index

The original HTC Vive was a collaboration between Valve and Steam, but the Index is Valve’s own stand alone system.  It’s more expensive than the HTC Vive, but meant for people who are already in the market, especially the HTC Vive as it can reuse components including the Base Stations and controllers.  It features 120hz refresh rate and superior controllers that are meant to be more intuitive and comfortable.  As it is the newest player in the market right now, but Valve has been there for several years now, making them already strong experts in the field of VR.

Needed Components:

  • Valve Index
  • Powerful PC

Expected Cost: $1000 (Can be lowered by already having HTC Vive Base Stations or other controllers)


Virtual Youtuber

Becoming a reality as of a few years ago, Virtual Youtubers are people who act as Youtube personalities, but do so using Virtual Character Avatars instead of their own real life selves.  Using tracking software and cameras, a person can map their face, arms, hands, and body to an avatar and have that avatar interact play out a person’s actual Youtube experience.  This is often seen for Let’s Plays, Reaction, or Life Style Vlogs that just show a person’s life.  They are more popular in Japan, with the biggest being Kizuna AI, which is a Japanese styled Idol singer reacting to various games, people, and events.

 


 



Tuesday, August 18, 2020

Episode 69: Virtual Reality Tutorial

Topic: Virtual Reality Tutorial

 

This week, we're looking in to Virtual Reality, the concept of going to other created worlds and living in them, either full time or temporarily.  It's also an excuse to put my mom in my HTC Vive next week and have her experience VR as well.  Being the total dare-devil she is, I'm curious as to what she'll think about it.


What is it?

The idea of Virtual Reality has meant a different reality that has been created in some way.  The term Virtual itself was a kind of philosophy that meant a reality that was both ideal and real in some way.  Today, we use the term Virtual to describe anything that originates from technology, or more specifically, computers.  When we speak about Virtual Reality, we tend to talk about entering, or existing, in a digital/computer generated environment or scenario, typically through physical means. 

 

 Today, we know Virtual Reality as head sets that you are able to view and interact with the virtual world through.  Modern Virtual Reality is being used mostly for video games, but other applications such as transportation, medical, and even defense as well.

 



VR In Media 

Depending on the media, whole civilizations or worlds may exist virtually, while some enter a virtual space for a short term time and leave once their jobs are done.  Media often portrayed their Virtual Realities as either the Ideal reality you’d like to have, or as a modern system in which you have some control over.  In the Ideal Reality, you are transported to a world where it’s the most ideal for you: somewhere you’d like to have traveled or existed in, or a world that is so different from our own that it ceases to be anything like ours anymore.  The other example is often used like a prison, where people are kept and unaware that they are stuck or in there; and if they are aware, then they have little or no control over the world and are existing through it.  There are also media that portrays Virtual Reality more as Augmented Reality; this is the idea that through special devices, you can see additional things in your real world setting and interact with them.

 

Typically, all Virtual Reality requires you to need to enter a space where the reality will exist, wear some sort of device to access the digital world, or be connected to it directly to a machine through a port installed on the body.  A common example is something like a headset that scans your brain for the actions you want to take, or connecting directly into your spine.

 

 

Example in Media.

 


Matrix  (1999)

Probably the most famous Example of Virtual Reality, the Matrix itself takes place in a world where humans are no fuel for robots, and in order to keep humans in line, they are connected to the Matrix.  The Matrix itself is modeled on a late 90s, early 2000s, modern day metropolis, such as Los Angeles, Chicago, or New York, where humans are completely unaware that they are in any kind of Virtual Reality.  Humans who have been disconnected from the Matrix, fight to find others who they can disconnect and join in the resistance against the Machines.  Humans who have been disconnected can return back in to the Matrix, but can be uploaded with various knowledge packs, allowing them to know various fighting styles, how to use guns, and just about anything else.  Neo(Keanu Reeves) is one such person disconnected, but later becomes capable of manipulating the Matrix to allow him to have superior strength, see through things in the Matrix, and even Fly. 

  

Inception (2010)

In Inception, there is a military training device that allows people to share their dreams.  The dream world can be manipulated to look or become just about anything within the dreamer’s perception or idea.  Once in the dream, people can interact and travel in to other people’s dreams in order to steal or gather information about a person, or in Inspection, plant an idea.  The movie shows off the ability to manipulate reality, and how it can be used to great advantage to create anything you want, or a great prison in which to get lost in.  Leonardo DiCaprio is one such person who have been trapped in his own dreams before, and knows how to venture in to the dream to get information.


 

Ready Player One

In Ready Player One, most people are poor and barely surviving, much of the world’s resources are gone, but people still have the OASIS (Ontologically Anthropocentric Sensory Immersive Simulation).   OASIS is a digital world where players can upload their creations and use them through the world.  The movie, along with the book, play off of tropes and items from various media sources, like the Delorean from Back to the Future, a Gundam from Mobile Suit Gundam, King Kong from the same series, T-Rex from Jurassic Park, and even sets from the Shinning.  The movie has its hero, Wade Watts, participating in a treasure hunt for the future ownership of OASIS after its creator’s death. 


 

Star Trek – The Next Generation, Deep Space Nine, Voyager, Discovery, & Picard

By the time of the Next Generation, the 24th century, Star Fleet developed the Holo-Deck, a room that used shields and light to project a Virtual Reality.  The notion was that the shields, a type of Force Field, would be projected in a room, and light would then be passed through/around them, creating various objects and spaces.  The force fields could mimic heat and cold, texture and shapes, and the light would always seem to bounce off items perfectly.  The rooms were usually the size of a small banquet hall, with the intention that multiple people could exist in the space at the time.  Virtual people or creatures in a holo-deck are often known as Holograms, who can have very sophisticated AIs.  Holograms typically can’t exist outside of the Holodeck without holo-emitters being placed in the surrounding space.

 

In Discovery, they seem to have either early version of holo-decks being used, but not common in the rest of Star Fleet.  By the of Picard, they no longer need to be in rooms, and can instead have holo-emitters placed in an area to generate the holograms. 

 

Holo-decks were often used as a means of changing up the scenery or locations in Star Trek.  This allowed writers to write in historical characters or settings, or play on various notions or locations that wouldn’t be common in space.  Famously, Voyager’s Doctor was a hologram that expanded his abilities/roles over time, showing the sophistication of the AI technology and programming.  Many of his stories grappled with if a Hologram could be considered a person, or his limitations as a Hologram. 

 

90s Cartoons


VR Troopers

Adapted from various Tokusatsu series: Metal Hero Series: Superhuman Machine Metalder, Dimensional Warrior Spielban and Space Sheriff Shaider.  The series tells of three humans who are protecting the real world from enemies in a ‘Virtual Reality’ by transforming in to masked heroes.  The series is uses footage from various Metal Hero Series, and none of the series actually line up with any of them.

 


Super Human Samurai Syber Squad

Adapted from Tokusatsu series Denkou Choujin Gridman, or Gridman the Hyper Agent, was DIC Production’s attempt to cash in on the Power Ranger’s fad of the 90s.  The show’s action took place in a Digital World, where our Hero would transform in to Gridman/Servo and fight evil monsters that were really computer viruses. 

   

Japanese Animation:


Ghost in a Shell (1995)

Perhaps one of the First anime to visit Virtual and Augmented reality, as well as a more definitive Cyberpunk setting.  It tells of a future where cyberization, the act of becoming a cyborg or gaining machine parts, is common place.  It shows how virtual worlds can be created within people and settings, and even how the world has been augmented with Virtual advertisements, signs, and even projections that can confuse the brain.  It’s a series the goes on to ask what is real at the end of the day?  Later series play with the notion of Virtual Reality and hacking more so.  The series follows Major Motoko Kusanagi and Section 9, a task force for the Japanese Government, assigned with difficult missions that require utmost secrecy and security. 

 


.hack//Sign (2002)

Read as ‘Dot, Hack, Sign’, the series started as an Anime, intending on promoting a Video Game series where you play a fictional MMORPG in, and started a franchise.  The story tells that in 2009, a virus known as Pluto’s Kiss destroyed any computer connected to it, wrecking just about every electronic connected to it.  Two years later, access to the network recovers, and the first game to come out for it is ‘The World’, an MMORPG with a fantasy Setting.  Players log in to the world via head sets and interact with other people in this digital world, however mysterious things are happening, that cause players to go in to Commas after playing the game.  One such person, Tsukasa, is trapped in the game via one of these mysterious happenings, and eventually gets out.  They are eventually able to get out, only for other people to go in to Commas later on due to events. 

 


Sword Art Online (2012)

Likely the more popular version of Virtual Reality, the first of its kind Virtual MMO is being released to only 100,000 people lucky enough to buy it.  Upon first logging on, player discover that they can’t log out of the game, and are then told by the game’s creator that they are trapped in this Virtual MMO until they can reach the final boss of the game on the 100th floor, and if they die in the game, they die in real life due to the head set over clocking.  The initial players are stuck for 2 years in the game, until they eventually get free, and continue going back in to various Virtual Worlds of different settings and genre.  This anime shows the more common idea of what Virtual Reality is capable of, as a gateway to fantasy worlds and new games to play.  It’s popularity spawned a number of sequels and copy cat anime, manga, and novels, which all seem to play on the theme of people being getting lost in their virtual world.

 

 

VR HeadSets

One of the First VR Headsets was ‘The Sword of Damocles’ which only projected a wire-frame square upon the world.  It was the first in the late 60s, and was so heavy, it had to be suspended from the ceiling.  While rudimentary, it started the Idea of this kind of technology being the future.


By the 90s, various companies were trying to get the full Virtual Reality set up working, with Full body suits and chambers designed to give you the full immersion feeling of being in Virtual Reality.  Sega was amongst the first to really create Virtual Reality Gaming, with Arcade Cabinets that featured headsets that tracked your vision and sign.  While many companies tried to get it to take off, there was also a fair amount of failure, leading to many companies discontinuing the study in to VR.

 

By the 2000s, Virtual Reality was a fad and not common study, with few companies really looking in to it.  It wasn’t until 2010 when early versions of the Oculus Rift being developed that offered 90-degree field of vision that VR started to become more interesting.  In 2012, Facebook would go on to buy Oculus VR for around $3 Billion.  By 2013, Valve had joined in the development, developing lag-free software to make VR content more possible.  A year later, they joined the market with the HTC Vive. 

 

By 2016, over 230 companies, from Apple, Amazon, Google, Microsoft, Sony, Samsung, Facebook, and more has developed AR or VR groups, developing new technology for the immerging market.




Sunday, August 9, 2020

Episode 68: Minecraft Review


Topic: Minecraft Review

Mom and I deep dived in to our experiences with Minecraft this week.  We come together to figure out what happened during it.  This episode does appear to be a bit shorter than before, but I still think it’s a good episode in the end.



Initial Impressions?

What did we like, or find ourselves, doing?


Complexity?


The Niece/Granddaughter Effect/Experience?


Minecraft VR 
As I have a HTC Vibe VR set back at home, I decided to try and give Minecraft VR a try. While it's hard to share my initial impressions, as I didn't record anything, here is a pair of guys giving it a tree.





Bartle's Taxonomy
We discussed some of this in the episodes, myself primarily trying to remember it from offhand knowledge I knew in another game that did outline it better.  Here's a video from ExtraCredits that does a good job of explaining it:

Sunday, August 2, 2020

Episode 67: Minecraft Tutorial


Topic: Minecraft Tutorial

While not as rich a narrative as Sonic, and not as engrossing number of titles as Mario, the undisputed champion of best selling game of all time is currently a game with pixilated boxes and simple, sandbox game play.  A game so simple, my nieces of 6 and 8 play it regularly.  So we need to figure this out, it’s time for Minecraft.

Apologizes that some of the audio was corrupted toward the end of the episode. We left what was salvagable intact for those who want to listen.




What is it?
Minecraft is a 3D Sandbox game, using pixilated looking graphics and blocks designed for the world.  Unlike early 8bit and 16bit games of the late 80s - early 90s, Minecraft uses blocks 3d blocks with simple, pixilated graphics to represent various building material and natural resources.  Almost all elements of the game are based off these 3d Blocks, even down to the animals and items you can use.

A Sandbox game is a game in which the player is given creative freedom to progress through the game as they see fit.  Some games will still have stories and additional gameplay elements designed to keep players either on task or offering immediate concerns/gameplay, but players are free to do as they wish to reach those goals.  In the case of Minecraft, there is no true endgame and players have freely created a lot of their own new games from the core game.



Who? / When?
The game was created by Markus Persson, online name, “Notch”.  A former game developer for King Games, he primarily worked on browser (phone/website) based video games until early 2009.  In his spare time, he tinkered with making his own prototype games, employing elements of other games he liked and mixing them in to his creation.  When Persson left King in March 2009, he developed his game further, releasing an early version of the game in May 2009, based off a code he developed over a weekend.  This early/Classic version of the game had weekly revisions based off feedback from those who played it.

In June of 2010, he released the Alpha version of the game, and shortly after left his currently game developer job.  By later 2010, The game was moving in to Beta version of the game, looking to fix bugs and progress elements of the game before release.  He also set up his own company to help work on the game, Mojang.  By November 2011, Minecraft was released as a full version, and shortly thereafter, the lead developer was passed on to Jens “Jeb” Bergensten.

In 2014, Mojang was sold for 2.5 Billion dollars to Microsoft, where the game continues to be updated and developed to this date.  The most recent version being Minecraft Windows 10, which supports a number of different features, including VR, multiplayer functions with those playing other versions, and eventually ported to almost every single videogame platform, including Nintendo Switch, Xbox One, Playstation 4, Various mobile devices, and even on Standalone platforms like Amazon Fire Tv and Apple Tv.



How to play?
Each game takes place in a procedurally generated world, meaning that the world itself is created at random, so that no two people would ever likely have the game play space.  Local areas, including forests, tundra, water, deserts, and other common elements are the same, but placed in different spots, and of differing sizes, so that no two place space are the same.

Once the game has loaded, players play from a first person perspective, meaning the player can only see what the character would naturally see.  From here, players may scout out the island in search of where they would like to start building their home.  The main feature of the game is the creation aspect, using various materials found through the game world.  Some materials, from dirty, grass, and wood, can be harvested easily by punching the ground and trees, while other material must be cut down or mined with tools.  To develop various tools, players combine the various materials they’ve harvested and create the necessary tools and items from them.  Players can also combine materials to make new items, including beds, doors, windows, and a variety of home furnishing.

The individual materials can also be used to create structures and stand alone objects.  Each material typically takes up to a 1x1x1 block space, and can be placed on the ground or stacked together to create buildings, stairs, or other various structures. Since the main feature of the game is built around creation, players have made just about everything: From famous locations, to entire cities and castles, even to fully functioning games and events.


There are a variety of game modes:
Survival Mode:
The earliest version included survival elements that kept played progressing beyond just building.  During the day, the played could gather elements, build shelter, and collect items freely.  But once night fell, zombies would come to hunt the player.  The player can protect themselves via homes, or venture out and defeat the monsters.  The player has limited life pool, but can be healed with items.  If the player is defeated, they return to a set point, and must venture out to reclaim their previous collected materials and items.

A variant to this mode is known as Hardcore, where the difficulty is ramped up, and a single death results in loss of all progress and end of game.

Some villains or bad guys you might commonly find are the:
Zombie
Spiders
Wolves
Enderman
Skeletons
Creeper (Unofficial mascot)


Creative Move:
Unlike Survival Mode, Creative Mode is designed for players who just want to build stuff.  Players are given access to all elements and building blocks in the game, allowing them to spend their time just building out their world as they see fit.


Adventure Mode:
A mixture of Creative and Survival, this mode allows others to play in user created maps and adventures, designed to offer new challenges and customized experiences for players.


Due to the customizable nature of the game, players can download user created content for use in their own worlds, or even download whole worlds to play in.  Various texture packs exist on the market place, allowing people to add various new characters, blocks, and elements in to the game as they please.  Major theme backs include games from Mario Bros, Fallout, Mass Effect, and even other movies and tv show franchises.





Spin Offs?
Minecraft: Story Mode
This was an Episodic Spin-off game in the vane of various Telltale Games.  Telltale Games present various choices throughout a game, and with each choice comes new dialog, events, and outcomes to the story.  Based on actions taken, some characters will either have new dialog options, differing opinions about the character, or in some cases, may even die.  Minecraft: Story Mode took players through a journey to defeat an Elder Dragon, and was available through various storied episodes.

Minecraft: Classic
Release in May 2019 during the 10th anniversary of the game, this version of the game is based off the original 2009 prototype game first released.  It is more limited in what it can do, as it’s a simplified and stripped down version from the version we know today.

Minecraft: Earth
A developed in July of 2019, it took the Minecraft gameplay and enabled in a real world setting using Augmented Reality (AR).  Augmented Reality is an interactive experience that maps items and events to real world locations; most of these items and events cannot be seen or interacted with without the use of a device that can see the reality.  In this case, Minecraft: Earth uses iOS and Android devices to allow people to view Minecraft structures and items in the real world.  Currently this game in a beta state, but has shown promising advances.



Minecraft: Dungeons
Based on the world of Minecraft, Minecraft: Dungeons is a Dungeon Crawler game, released at the end of May 2020.  Played from an Isometric view, players equip armor and weapons and travel through various dungeons.  Unlike Minecraft, there is little creation elements in the game, and the majority of the game is meant to be fighting various bad guys and monsters from the game.



Homework:
Minecraft – Of any platform